<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.fonline-reloaded.net/w/index.php?action=history&amp;feed=atom&amp;title=Unguarded_cities</id>
	<title>Unguarded cities - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fonline-reloaded.net/w/index.php?action=history&amp;feed=atom&amp;title=Unguarded_cities"/>
	<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;action=history"/>
	<updated>2026-04-06T00:09:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=9294&amp;oldid=prev</id>
		<title>Henry at 21:17, 1 November 2016</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=9294&amp;oldid=prev"/>
		<updated>2016-11-01T21:17:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:17, 1 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the towns are dangerous for PC&amp;#039;s, they&amp;#039;re safe enough for NPC&amp;#039;s, except [[New Reno]]. Attacking an NPC can and generally will result in a violent response. Even in New Reno, an attack on members of one faction (one of the families or prostitutes/drug dealers/junkies) can result in an attack by members of &amp;#039;&amp;#039;that faction&amp;#039;&amp;#039; but likely will be ignored by everyone else (in some cases, rewarded). In the southern locations, combat by PC&amp;#039;s will be joined by the locals (if there are any), but only Necropolis will result in active, preemptive attacks by the locals (at the main entrance).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the towns are dangerous for PC&amp;#039;s, they&amp;#039;re safe enough for NPC&amp;#039;s, except [[New Reno]]. Attacking an NPC can and generally will result in a violent response. Even in New Reno, an attack on members of one faction (one of the families or prostitutes/drug dealers/junkies) can result in an attack by members of &amp;#039;&amp;#039;that faction&amp;#039;&amp;#039; but likely will be ignored by everyone else (in some cases, rewarded). In the southern locations, combat by PC&amp;#039;s will be joined by the locals (if there are any), but only Necropolis will result in active, preemptive attacks by the locals (at the main entrance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Articles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=5242&amp;oldid=prev</id>
		<title>Henry at 05:31, 8 December 2014</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=5242&amp;oldid=prev"/>
		<updated>2014-12-08T05:31:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:31, 8 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many locations in Fallout Online are unguarded, that is no semblance of law and order exists, or very little. Every location north of the Shady Sands/the pit line is unguarded except the Klamath mines, Vault City, and VC&#039;s train station. South of that line, Vault 15, the Cathedral, Necropolis,  Waterworks, the Warehouse, and The Glow are unguarded. (Of these, only the Cathedral and Necropolis are occupied, and the Ghouls of Necropolis are hostile to everyone anyways.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many locations in Fallout Online are unguarded, that is no semblance of law and order exists, or very little. Every location north of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Shady Sands&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;/the pit line is unguarded except the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Klamath&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;mines, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Vault City&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and VC&#039;s train station. South of that line, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Vault 15&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Cathedral&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Necropolis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;,  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Waterworks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Warehouse&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;The Glow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are unguarded. (Of these, only the Cathedral and Necropolis are occupied, and the Ghouls of Necropolis are hostile to everyone anyways.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the towns are dangerous for PC&#039;s, they&#039;re safe enough for NPC&#039;s, except New Reno. Attacking an NPC can and generally will result in a violent response. Even in New Reno, an attack on members of one faction (one of the families or prostitutes/drug dealers/junkies) can result in an attack by members of &#039;&#039;that faction&#039;&#039; but likely will be ignored by everyone else (in some cases, rewarded). In the southern locations, combat by PC&#039;s will be joined by the locals (if there are any), but only Necropolis will result in active, preemptive attacks by the locals (at the main entrance).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the towns are dangerous for PC&#039;s, they&#039;re safe enough for NPC&#039;s, except &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;New Reno&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Attacking an NPC can and generally will result in a violent response. Even in New Reno, an attack on members of one faction (one of the families or prostitutes/drug dealers/junkies) can result in an attack by members of &#039;&#039;that faction&#039;&#039; but likely will be ignored by everyone else (in some cases, rewarded). In the southern locations, combat by PC&#039;s will be joined by the locals (if there are any), but only Necropolis will result in active, preemptive attacks by the locals (at the main entrance).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=5106&amp;oldid=prev</id>
		<title>Mika A. NOIRE: Created page with &quot;Many locations in Fallout Online are unguarded, that is no semblance of law and order exists, or very little. Every location north of the Shady Sands/the pit line is unguarded...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Unguarded_cities&amp;diff=5106&amp;oldid=prev"/>
		<updated>2014-11-03T10:38:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Many locations in Fallout Online are unguarded, that is no semblance of law and order exists, or very little. Every location north of the Shady Sands/the pit line is unguarded...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Many locations in Fallout Online are unguarded, that is no semblance of law and order exists, or very little. Every location north of the Shady Sands/the pit line is unguarded except the Klamath mines, Vault City, and VC&amp;#039;s train station. South of that line, Vault 15, the Cathedral, Necropolis,  Waterworks, the Warehouse, and The Glow are unguarded. (Of these, only the Cathedral and Necropolis are occupied, and the Ghouls of Necropolis are hostile to everyone anyways.)&lt;br /&gt;
&lt;br /&gt;
While the towns are dangerous for PC&amp;#039;s, they&amp;#039;re safe enough for NPC&amp;#039;s, except New Reno. Attacking an NPC can and generally will result in a violent response. Even in New Reno, an attack on members of one faction (one of the families or prostitutes/drug dealers/junkies) can result in an attack by members of &amp;#039;&amp;#039;that faction&amp;#039;&amp;#039; but likely will be ignored by everyone else (in some cases, rewarded). In the southern locations, combat by PC&amp;#039;s will be joined by the locals (if there are any), but only Necropolis will result in active, preemptive attacks by the locals (at the main entrance).&lt;/div&gt;</summary>
		<author><name>Mika A. NOIRE</name></author>
	</entry>
</feed>