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	<id>https://www.fonline-reloaded.net/w/index.php?action=history&amp;feed=atom&amp;title=Scripts%3A_Game_Mechanics</id>
	<title>Scripts: Game Mechanics - Revision history</title>
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	<updated>2026-04-03T22:28:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Scripts:_Game_Mechanics&amp;diff=17757&amp;oldid=prev</id>
		<title>Henry: Created page with &quot;{{Guide | name = Scripts Overview | image = AWikiEditor.gif | description = Lists of the script files from Reloaded version 1 source, to help you find where to edit/modify val...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Scripts:_Game_Mechanics&amp;diff=17757&amp;oldid=prev"/>
		<updated>2020-03-23T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Guide | name = Scripts Overview | image = AWikiEditor.gif | description = Lists of the script files from Reloaded version 1 source, to help you find where to edit/modify val...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Guide&lt;br /&gt;
| name = Scripts Overview&lt;br /&gt;
| image = AWikiEditor.gif&lt;br /&gt;
| description = Lists of the script files from Reloaded version 1 source, to help you find where to edit/modify values/scripts.&lt;br /&gt;
| season = All Seasons&lt;br /&gt;
| status = Completed&lt;br /&gt;
| complete = 100%&lt;br /&gt;
| authors = Slowhand&lt;br /&gt;
| chapter = &amp;#039;&amp;#039;&amp;#039;Game Mechanics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| chapters = [[Scripts Overview|Definitions and Macros]]&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Game Mechanics&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[Scripts: Areas/Maps|Areas/Maps]]&amp;lt;br&amp;gt;[[Scripts: AI|AI]]&amp;lt;br&amp;gt;[[Scripts: Quests|Quests]]&amp;lt;br&amp;gt;[[Scripts: Crafting|Crafting]]&amp;lt;br&amp;gt;[[Scripts: Inner Logic|Inner Logic]]&amp;lt;br&amp;gt;[[Scripts: Client-Specific|Client-Specific]]&amp;lt;br&amp;gt;[[Scripts: Misc|Misc]]&amp;lt;br&amp;gt;[[Scripts: Disabled/Unused|Disabled/Unused]]&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
==Chapter: Game Mechanics==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;antiblocker.fos&amp;#039;&amp;#039;&amp;#039; Script related to anti blocker mechanic, an invisible item/entity is placed to doors, chokepoints to detect if someone is standing on it for too long.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_pen.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_pen_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_pens.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_trader.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_trader_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;brahmin_traders.fos&amp;#039;&amp;#039;&amp;#039; Script related to brahmin pens and brahmin vendors.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;broadcast.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;broadcast_h.fos&amp;#039;&amp;#039;&amp;#039; Script related to broadcasting, Town Control, GM messages, etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;car.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;car_seller.fos&amp;#039;&amp;#039;&amp;#039; Script related to car mechanics and car purchase.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;caravan.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;caravan_h.fos&amp;#039;&amp;#039;&amp;#039; Script related to caravans.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_critter_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_critters.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_groups.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_item_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cave_items.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cavelog.fos&amp;#039;&amp;#039;&amp;#039; Script related to population of caves, filling it with items, monsters, etc.&lt;br /&gt;
** Note 1: Luck seems to affect the chance to find items in caves.&lt;br /&gt;
** Note 2: To find items and critters in caves is 50%.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;combat.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;combat_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;combat_message.fos&amp;#039;&amp;#039;&amp;#039; Script related to combat.&lt;br /&gt;
** Note: Changing the effects of perks, or any other combat mechanics, or combat messages is most likely to be happen here.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cutscenes_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;cutscenes.fos&amp;#039;&amp;#039;&amp;#039; Script related to combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dialog.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dialog_altruist.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dialog_factions.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;dialog_reputations.fos&amp;#039;&amp;#039;&amp;#039; A lot of scripts related to general dialog functions like: Giving perks, Healing, Killing NPC, Day pass for Vault City, Reputation gains, Faction functions, etc.&lt;br /&gt;
** Note: Logic for healing price is defined here as well.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;drugs.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;drugs_data.fos&amp;#039;&amp;#039;&amp;#039; Script related to drugs, effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;economy.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;economy_bank.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;economy_bankaccount.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;economy_banker.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;economy_h.fos&amp;#039;&amp;#039;&amp;#039; Script related to economy: bank, banker, traders, money transfers, etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;elevators_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;elevators.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to elevators.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;encounter_containers.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;encounter_guards.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to encounter, guard warnings when getting close, containers, etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;explode.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;explode_backup.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to explosions. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;faction_data.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_bases_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_bases.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_generic.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_generic_bartender.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_names.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_news.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_player_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_player.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_recognition.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_terminal.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;factions_vc_q_scoutsf.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to factions. Lot of things..&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follower.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follower_capturing.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follower_common_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follower_common.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;follower_h.fos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;followers_menu.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to followers..&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;geiger.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to Geiger counter.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;globalmap_groups.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to groups on world map.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;lockers.fos&amp;#039;&amp;#039;&amp;#039; Scripts related to lockers/locks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
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