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	<id>https://www.fonline-reloaded.net/w/index.php?action=history&amp;feed=atom&amp;title=Black_Isle_Studios</id>
	<title>Black Isle Studios - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fonline-reloaded.net/w/index.php?action=history&amp;feed=atom&amp;title=Black_Isle_Studios"/>
	<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;action=history"/>
	<updated>2026-04-05T07:06:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=9232&amp;oldid=prev</id>
		<title>Henry at 20:13, 1 November 2016</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=9232&amp;oldid=prev"/>
		<updated>2016-11-01T20:13:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 1 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&amp;#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released &amp;#039;&amp;#039;&amp;#039;Fallout: New Vegas&amp;#039;&amp;#039;&amp;#039; in 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&amp;#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released &amp;#039;&amp;#039;&amp;#039;Fallout: New Vegas&amp;#039;&amp;#039;&amp;#039; in 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Articles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=7427&amp;oldid=prev</id>
		<title>Henry at 00:08, 13 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=7427&amp;oldid=prev"/>
		<updated>2015-12-13T00:08:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:08, 13 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Fallout: New Vegas&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;in 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Fallout: New Vegas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;in 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=7426&amp;oldid=prev</id>
		<title>Henry at 00:08, 13 December 2015</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=7426&amp;oldid=prev"/>
		<updated>2015-12-13T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:08, 13 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios&amp;#039; official logo.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios&amp;#039; official logo.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was a role-playing game developing company, in fact a division of the video games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developper &lt;/del&gt;and publisher &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Interplay Entertainment&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur&#039;s Gate...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was a role-playing game developing company, in fact a division of the video games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer &lt;/ins&gt;and publisher Interplay Entertainment. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur&#039;s Gate...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Founder ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Founder ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studio&#039;s founder was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Feargus Urquhart&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;, that took the division&#039;s name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS&#039;s games, and has he was the main director of the division during [[Fallout 2]]&#039;s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]&#039;s spy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studio&#039;s founder was Feargus Urquhart, that took the division&#039;s name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS&#039;s games, and has he was the main director of the division during [[Fallout 2]]&#039;s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]&#039;s spy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&amp;#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released [[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&amp;#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released [[Fallout: New Vegas]] in 2010.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Henry</name></author>
	</entry>
	<entry>
		<id>https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=1638&amp;oldid=prev</id>
		<title>Perteks: Created page with &quot;Black Isle Studios&#039; official logo.  Black Isle Studios was a role-playing game developing company, in fact a division of the video games de...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fonline-reloaded.net/w/index.php?title=Black_Isle_Studios&amp;diff=1638&amp;oldid=prev"/>
		<updated>2013-08-28T16:35:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/File:BlackIsleStudios.PNG&quot; title=&quot;File:BlackIsleStudios.PNG&quot;&gt;thumb|Black Isle Studios&amp;#039; official logo.&lt;/a&gt;  Black Isle Studios was a role-playing game developing company, in fact a division of the video games de...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:BlackIsleStudios.PNG|thumb|Black Isle Studios&amp;#039; official logo.]]&lt;br /&gt;
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Black Isle Studios was a role-playing game developing company, in fact a division of the video games developper and publisher [[Interplay Entertainment]]. That division made games that are now recognized as some of the best role-playing game, such as [[Fallout]], [[Fallout 2]], Planetscape: Torment, Icewind Dale, Baldur&amp;#039;s Gate...&lt;br /&gt;
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== Founder ==&lt;br /&gt;
Black Isle Studio&amp;#039;s founder was [[Feargus Urquhart]], that took the division&amp;#039;s name from the [http://en.wikipedia.org/wiki/Black_Isle Black Isle] in Scotland, his native country. There are references to Feargus in most of BIS&amp;#039;s games, and has he was the main director of the division during [[Fallout 2]]&amp;#039;s development there, two references to him can be seen into the game - Feargus, a villager in [[Arroyo]], and Feargus, spy-codename of the [[NCR]]&amp;#039;s spy.&lt;br /&gt;
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== History ==&lt;br /&gt;
Black Isle Studios was founded in 1996, and began to develop Fallout 2 by that time. In 1998, several key members also responsible for the division&amp;#039;s first title ([[Fallout]]) left Interplay to form Troika Games - that would eventually create Arcanum. Those members said to be unable to come to an agreement with Interplay about the future of the division, and how the next team should be structured. On December 8, 2003, due to its financial difficulties, Interplay had to close some of its divisions, including Black Isle Studios. By then, most of BIS studios remaining members have moved to found [http://en.wikipedia.org/wiki/Obsidian_Entertainment Obsidian Entertainment], the studio that released [[Fallout: New Vegas]] in 2010.&lt;/div&gt;</summary>
		<author><name>Perteks</name></author>
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